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oddbitmachine's Avatar'

Let`s make an MSX game - Structure and Organization

A couple of weeks ago we started the game concept design and added some basic code that resulted in our sprite being loaded in the graphic mode screen, which was nice and fun. The problem is that our code looks and feels rushed, with lots of hard-coded memory addresses and repeated commands all over the place. Today we are going to organize the whole thing and ensure that the future additions w...

A couple of weeks ago we started the game concept design and added some basic code that resulted in our sprite being loaded in the graphic mode screen, which was nice and fun. The problem is that our code looks and feels rushed, with lots of hard-coded memory addresses and repeated commands all o...

Matheus José Geraldini dos Santos's Avatar'

The MSX Year in Review - 2025

The year of 2025 brought a lot of new game developments for the MSX platform, but the information was scatterer throughout so many different medias that was quite really hard to keep up with all of them. That’s why we wil try to list the most important releases and news from the year, and we will try to keep the list updated with any missing pieces. Some of these developments may become a fina...

The year of 2025 brought a lot of new game developments for the MSX platform, but the information was scatterer throughout so many different medias that was quite really hard to keep up with all of them. That’s why we wil try to list the most important releases and news from the year, and we will...