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Let`s make an MSX game - Structure and Organization

A couple of weeks ago we started the game concept design and added some basic code that resulted in our sprite being loaded in the graphic mode screen, which was nice and fun. The problem is that our code looks and feels rushed, with lots of hard-coded memory addresses and repeated commands all over the place. Today we are going to organize the whole thing and ensure that the future additions w...

A couple of weeks ago we started the game concept design and added some basic code that resulted in our sprite being loaded in the graphic mode screen, which was nice and fun. The problem is that our code looks and feels rushed, with lots of hard-coded memory addresses and repeated commands all o...